Bio[]
A stolen (blank) protoform, Transmetal 2 technology, DNA from the first Dinobot, and part of Rampage's Spark allowed Megatron to create this nightmarish Frankenstein's monster of a Predacon warrior.
Though programmed by Megatron to be - above all - loyal and obedient, Dinobot II is largely a blank slate, struggling to understand his place in the universe.
Swift, feral and deadly, with razor-sharp claws, enemies are torn to shreds in a matter of moments, and his hologram emitter can make his prey think he's somewhere he's not. His Transmetal form recovers rapidly from physical damage.
Ability[]
Ability Levels | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Damage Multiplier | 2.1 | 2.52 | 2.94 | 3.36 | 3.78 | 4.2 | 4.62 | 5.04 | 5.46 | 5.88 | 6.3 |
Level 11 Upgrade Bonus | Decoys move and attack 25% faster |
C.O.M.B.A.T./Weapon Compatibility[]
C.O.M.B.A.T./Weapon | Class |
---|---|
Baro | Shield |
Baru | Melee |
Bombshock | Companion |
Catgut | Melee |
Dark Star Saber | Melee |
Doublecrosser | Shield |
Fangtron | Shield |
Gabu | Melee |
Giza | Melee |
Glit | Companion |
Ground Hog | Companion |
Growl | Companion |
Lancelon | Melee |
Overkill | Companion |
Power Punch | Companion |
Ravage | Companion |
Razor-Sharp | Melee |
Roller Force | Companion |
SG Ravage | Companion |
Slugfest | Companion |
Terror-Daxtyl | Melee |
Tonbot | Companion |
Vertebreak | Companion |
Zori | Melee |
Obtainables[]
Crystal |
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Notes[]
Dinobot II's ability requires a specific target.
His decoys do not trigger Combiner Outposts.