Each bot has special skills that make them distinctive from others on their team (but are likely present in one from the other team). These abilities can turn the tide in war if used effectively. Unleash these abilities during an attack or while defending your base.
Points[]
During an attack your team is issued Ability Points, the sum of how much your team can use these special abilities. As you defeat the enemy buildings you earn more points so that you may use an ability again if helpful. Certain buildings release more ability points than others so pay attention to that. Each Ability is weighted, so that the cost of play varies from one bot to the next, and subsequent uses of the Ability will cost more each time (except for Execute!, that remains constant). Players with a larger Headquarters start off with more Ability Points than players with weaker HQ Buildings.
Lab Upgrades[]
Abilities are managed and upgraded through the Research Lab, while Power Cores and Prime Cores are managed and upgraded through the Power Core Lab.
Power Cores[]
While some abilities are inherent to the bot, some are granted by a Power Core chip added to a bot or building. These abilities do not have a play cost and are active all the time. They may grant special powers, enhance existing ones, or increase a bot's health stats/ rejuvinate them during the battle. A bot may add a Power Core to themselves as long as it is the same class that they are, or one of the Universal Power Cores.
Prime Cores[]
The remnant spark of the original Primes and also grant special abilities to a bot when they are equipped with the Prime Core chip. These powers are one of a kind however so only a single bot on your team will be able to wield that power and may be added instead of a regular Power Core. Prime Cores are universal and can be added to any bot.
Battle Boosts[]
Another generic ability that are used by the team, have no cost on Ability Points, and do not get upgraded but are sometimes found in three levels, Mk 1, Mk 2, Mk 3. The specific ability has to be chosen before any bots are deployed from the shuttle and is only able to be used once, but can be used anywhere within the enemy base, range to any bot is not relevant.
Ability Chart[]
A chart exists that lists all of the abilities and who uses them and can be sorted by ability name, Autobot name, or Decepticon name. The chart also lists the strengths of the abilities at each level so it will be helpful to decide which bot will do the most benefit to upgrade.
Ability 11[]
Autobots | Decepticons | Upgrade Bonus |
---|---|---|
Optimus Prime | Megatron | Shielding allies from 40% of received damage |
Jetfire | Starscream | Set enemies on fire on the way to your target |
Ironhide | Bludgeon | EMP extended to a small area around your final target |
Mirage | Breakdown | Larger Area of Effect |
Prowl | Brawl | +50% Impact Area per Rocket |
Ratchet | Hook | Shielding target from 40% of received damage for 5 secs |
Cliffjumper | Kickback | Targets deal 40% less damage |
Grimlock | Razorclaw | Damage extended to a small area |
Wheeljack | Shockwave | Instantly Heals nearby Allies |
Blaster | Soundwave | Using the power of music, your minions' health and damage are 20% higher |
Sunstreaker | Swindle | +75% Impact Area per Rocket |
Silverbolt | Thundercracker | TBA |
Air Raid | Slipstream | 20 seconds EMP effect |
Windblade | Divebomb | Surround yourself in flames setting nearby foes on fire |
Alpha Bravo | Long Haul | +30% Range |
Jazz | Mixmaster | 50% Ability Damage in extended Bombardment Area |
Jumpstream | Scrapper | Your shield blocks ALL damage and protects you from stun |
Pyra Magna | Bonecrusher | Set enemies on fire behind your target |
Rust Dust | Scavenger | +50% Area of Effect |
Firefly | Blast Off | +Half Damage to nearby targets |
Hotspot | Tantrum | Shield explodes |
Skyburst | Onslaught | +75% Impact Area per Rocket |
Bumblebee | Skrapnel | EMP effect spreads if the target is destroyed |
Skydive | Skywarp | If the target is destroyed within 12 seconds, the acid spreads dealing damage to adjacent targets |
Pipes | Headstrong | Acid effect applies in a small area at impact |
Perceptor | Bombshell | Hack another nearby defense |
Arcee | Nightbird | Decoy explodes on 0 health stunning nearby targets for 8 seconds (2*, 3* & 4*) / 10 seconds (5*) |
Swoop | Scourge | EMP effect |
Hot Rod | Nemesis Prime | Blessing of the Matrix/Power Of Darkness also applied to yourself |
Ultra Magnus | Galvatron | If the main target is destroyed, it explodes dealing damage to adjacent targets |
Powerglide | Cyclonus | 6 additional Bombs |
Seaspray | Octopunch | +5 seconds EMP duration |
Gnaw | 2 additional Sharkticons | |
Sideswipe | Offroad | Glass Gas effect cause targets to 60% more damage |
Star Saber | Deathsaurus | Gain a 70% shield for 20 seconds after landing. |
Hound | Drag Strip | Set foes on fire causing +44% ability damage over 6 secs |
Huffer | Lockdown | Luxon Destabilizer effect (up to 25% more damage) |
Smokescreen | Brake-Neck | Execute shot now leaves a 40% glass-gas effect on nearby targets for 7 seconds |
First Aid | Reflector | Medibots/Spectro and Spyglass shield friendly bots blocking 50% of damage and to heal them for X health per second |
Optimus Primal | Beast Wars Megatron | Zone damage around the jump landing spot |
Sludge | Straxus | 7x damage increase against walls |
Kup | Dead End | Immune to hack |
Drift | Barricade | Gain an additional 15% Damage, 15% Lifesteal, 40% Attack Speed, and 40% Movement Speed while you are Enraged |
Laser Optimus Prime | Armada Megatron | EMP Effect + 1 extra bounce per disc |
Snarl | Hun-gurrr | Your Fire Ability travels 2x further |
Cheetor | Blackarachnia | Heal for 35% of the damage you deal |
Springer | Astrotrain | Defensive Perimeter: +2 secs on EMP effect
Aerial Support: Instant Heal in addition to the regen effect |
Cosmos | Mindwipe | 50% damage reduction while in the air |
Rodimus Prime | Motormaster | Burst effect duration extended to 8 seconds |
Sky Lynx | Blitzwing | Flamestrike: Set one additional nearby target on fire
Plasma Shroud: Enemy damage lowered by 75% |
Warpath | Skullsmasher | Applies Glass Gas to all targets making them take 40% extra damage for 5 seconds* |
Elita-1 | Lugnut | 50% Ability Damage and stun duration in extended Area |
Tracks | Cutthroat | The smoke makes your allies 15% faster |
Inferno | Rodimus Unicronus | +10% additional increase to all damage |
Sentius Magnus | Sentius Malus | +20% Ability Damage |
Slash | Rippersnapper | Critical hit chance increased by 20% |
Sandstorm | Octone | Fuel Rush: +40% max health and damage absorption for 12 seconds
Supply Airdrop: Increased area of the healing zone |
Goldfire | Ramjet | Increases radius of initial fire effect by 40%* |
Streetwise | Sinnertwin | Additional 20% Speed Increase and Decrease |
Impactor | If the target is destroyed, it explodes dealing the equivalent of 2x your DPS to adjacent targets | |
Blades | Dirge | Increases the attack speed of hacked defenses by 20%* |
Rook | Blot | When the holo explodes, it gives you a shield that absorbs 50% of the damage for 6 seconds |
Rhinox | Tarantulas | +2 secs effect duration |
Hound V.A.M.P | Soundwave H.I.S.S. | Projectiles bounce to nearby targets dealing 90% of original damage |
Red Alert | Runamuck | Give yourself invulnerability for 10 seconds |
Strafe | Thrust | Every 3 secs, you smite a foe dealing damage equivalent to 1.5x the bot's DPS |
Dinobot | Dinobot II | Decoys move and attack 25% faster |
Nosecone | Drillhorn | TBA |
Brainstorm | Guyhawk | +25% speed reduction |
Sixgun | Triggerhappy | The area on fire is 50% larger |
Afterbreaker | Flamewar | Reflect 50% damage back to the attackers |
Trailbreaker | Exhaust | +3% heal per second |
Scattershot | Leozack | TBA |
Hoist | Crankcase | 50% range increase* |
Optimal Optimus | Transmetal 2 Megatron | TBA |
Slingshot | Acid Storm | Destroyed enemies spread the fire to nearby enemies, dealing 1.4 of the damage* |
Skids | Knock Out | Toxic Strike deals acid damage in an area over 10 seconds. Deals 3x damage to walls, minions and outpost bots* |
Topspin | Terrormander | Enemy damage under clouds is lowered by an extra 10%* |
Roadbuster | Halfshell | +25% Ability Range |
Brawn | Full-Tilt | Capacitor Burst damage increased* |
Ariel | Scylla | 30% Damage absorption. (40% for the 5*) |
Alpha Trion | Tarn | Rain energy on foes dealing damage |
Wreck-Gar | Junkheap | Heals an extra 10% of their health upon revival* |
Bluestreak | Wildrider | Makes the bullet explosive, reducing the max health/speed of other adjacent targets and dealing an extra x0.25 of the ability damage |
Leo Prime | Predacon Inferno | Slow down enemies for 30% |
Beachcomber | Deluge | The chosen bot will cover themselves within a golden glow that will reflect incoming damage |
Metalhawk | Bomb-Burst | TBA |
All items (115)